Global Config_Gif item 3 of Config_G > 0 then put 255/5*integer(item 3 of Config_G) into Volume_W set the volume of sprite 10 = Volume_Welse set the volume of sprite 10 = 0end ifpuppetSprite 10,TRUEupdatestage--set the type of sprite 10 = 16set the height of sprite 10 = 360set the width of sprite 10 = 480set the locV of sprite 10 = 225set the locH of sprite 10 = 320set the castNum of sprite 10 = the number of cast "Movie1"updatestage--Global Config_Gif item 3 of Config_G > 0 then put 255/5*integer(item 3 of Config_G) into Volume_W set the volume of sprite 10 = Volume_Welse set the volume of sprite 10 = 0end ifquitGlobal Config_Gif item 1 of Config_G = 1 then go to "movieW"end ifgo to the frame + (the movieRate of Sprite 10 = 0)go to "Menu"go to the frame + 1go to "Movie"nothingset the type of sprite 10 = 0puppetSprite 10,FALSEgo to movie "Menu"set the type of sprite 10 = 0go to "MovieW"